Try Chapter 0 yourself — 10 minutes. It's the best way to understand the game's pedagogy.
🎮 Play the gameCambio is a voice-first English-learning adventure for Hebrew-speaking children aged 8-12. Kids unfreeze a frozen town by speaking English to its inhabitants — a dragon companion (Apollo), townspeople, animals. The game is built on the principle that kids learn languages best when they use them to get things done, not when they study them.
Every interaction is spoken. No typing, no tapping the right answer. Kids must actually say the word.
Visuals + context make every sentence guessable. Kids understand before they speak — like babies do.
Apollo (the dragon) grows as the kid grows. He starts small, learns alongside them, and reflects their progress back.
Kids never see a test. Every voice attempt teaches us their level — automatically, without anxiety.
A 10-minute prologue. Kid meets Apollo, learns the voice mechanic, escapes a dungeon by speaking basic English. Sets their baseline fluency score.
The first town chapter. Kid unfreezes four townspeople (baker, child, grandma, dog walker) by speaking specific "wake words". Learns nouns, simple verbs, greetings.
6-room park. Kid finds Pim — a missing friend — by helping each napper wake up. New mechanic: climbing. Vocab grows to "climb", "tree", "rock", "bridge", "friend".
Schoolyard chapter (interactions with peers), kitchen chapter (verbs of action), more advanced grammar. New chapter shipped every ~3 weeks.
Each student's score (0–100) is a weighted average of 8 measures of real-world English use. The score is grounded in research on second-language acquisition.
The Chapter 0 baseline is the kid's score at the moment they finish Ch0. Their progress is always shown as "current score vs baseline" — that's the most honest measure of growth.